In the video shown to the left, you can clearly see me hit the button near the end of one frame, and on the next, Harry jumps! Essentially no way to improve compared to original hardware. "With Pitfall, I witnessed a response on the very next frame. Your browser does not support the video tag. ![]() Post-RetroArch, latency indistinguishable from real hardware is perfectly possible!Ĭheck out people's findings here on our forum and participate, don't just take our word for it! Link here. Whoever told you that input lag was a given with emulators and that you needed FPGA in order to avoid this latency, should get him/herself acquainted with RetroArch. It has been demonstratedy by independent researchers that a next-frame response time (≤16ms!) achievable with RetroArch! This means zero frames of input lag is achievable, indistinguishable from real hardware. That there's nothing one can do to avoid this.That emulation will always have an implicit 3 to 5 frames of input lag, and that therefore FPGA-based hardware will always hold a distinct advantage over software-based emulation.Several independent researchers did their own research on RetroArch's latency and came away being quite blown away by the results, completely shattering several long-held myths that up until now had been accepted as gospel in emulation circles: ![]() RetroArch is truly in a league of its own when it comes to input responsiveness, and it keeps confounding even us here at Libretro. ![]() Next-frame response time indistinguishable from real hardware
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